Introduction: Culture in the architecture of any society is the representation of ideologies that are manifested in objective dimensions, which are formed in this process of architectural transformation. Architectural culture includes any building that materializes the mental thought of its designer through its appearance. Today, the pleasantness of the visual space is an important and significant issue in the field of architecture. While experimental and normative criteria have always been used to design building facades,But the subject of videoecology seeks to obtain visual criteria for greater adaptation of the artificial environment to human vision mechanisms with the visual world. research methodology: This article has tried to arrive at a specific algorithm based on visual ecology from the perspective of the culture that governs the society, considering the characteristics of the human eye structure in relation to building views and the analysis of vertical visual angles,So that, along with other existing aesthetic and normative criteria, this space can be formed in a more harmonious and pleasant manner. This research has used the descriptivephenomenological method in an inferential and interpretive reading approach, and the information and data related to the subject have been used from the analytical-comparative method in relation to visual angles. Then data alignment was used to achieve the aforementioned algorithm and finally the research findings were presented as a result and a conceptual model. Findings: This research shows that the human eye has the ability to recognize color at specific vertical angles from 40 degrees below the horizon to 30 degrees above it,Also, the optimal range of eye rotation is 30 degrees below the horizon line to 25 degrees above it, and the maximum permissible range for humans is 70 degrees below the horizon line to 50 degrees above it. Conclusion: The results of this research on 4 landmark buildings showed that as in the Iranian architectural culture, respecting the human scale and peoplefriendly spaces has been considered, the height obtained from the algorithm [Maximum height = average human height + The distance between the observer and the building × 𝑡, 𝑎, 𝑛,𝛼, )] was one of the most common and pleasant heights used by designers in the architectural culture of their time.